Thursday, January 31, 2013

Flesh Flood (student game)

by Albert:


Starting with the very beginning, we had to decide on what the game should be. Our constraint was that it had to involve water in someway. We brainstormed for a few minutes coming and the first thing we nailed down is that we wanted to have zombies included somewhere. After that we had to decide what type of game we want. We weighed the pros and cons of making a side scroller, a platformer, and a shoot-em-up. We decided to go with shoot-em-up at the end.

Flesh Flood


Defense of the the Dead (student game)

Defense of the Dead is a tower defense game made by Miguel, Mike, and Connor. The game was made using a game design program called Stencyl. The Stencly engine allowed us to define the logic and the level of the game in a simple, and streamlined way. First we needed to create actors that would follow a path to the "home base" during which they will be bombarded by towers created by the player. The next step was to create different towers that would shoot at the enemies the passed within their range. After that all that was left was to add a health system and the game is complete. Before we started working on the game, we went through a couple game ideas that we decided to scrap. One was a game similar in style of the binding of Isaac, and the other was an innovation of the once popular game "fishy".

Defense of the Dead



Welcome

Welcome to our new home.  I (Steve Keinath) have created this new home for my classroom.  Since students learn all of programming areas and not just one, I had to abandon the JACCmobile site.  Students are still able to learn mobile, yet they are also allowed to learn: game development, website development, robotics, and smart gadgets.

Thanks for visiting, and enjoy!